After talking to my team about the idea of having a town made from a machine they all liked the idea and made the decision to make our level based around the idea.
The back story is that after a war that destroyed most of civilisation, survivors have band together and made a secure settlement out of the remains of a massive war ma- chine. We decided to split different parts of the construction of the city amongst our selves. I have the task of creating a leg that has been converted into a bar.
The idea is that our world will contain a colourful array of characters, allot of which will be passing through the relatively large and well stoked town and can get a drink and perhaps some shelter. It can also be a place to accept courier and body guard re- quests from other people wanting to travel.
I would very much like to spend allot of model- ling time on aspects within the bar and parts of decoration serving as repairs. These small structures can be shared amongst my team and given new texture maps.
Here is my initial idea of how the
robot can look. I used the influ-
ences from other robots and ma-
chines to mold and create my own.
Most of the picture is irrelevant as
it will be hidden and can be adapted
to best suit the modifications the
townspeople would have made to it
in order to use it as a home.
Here is how I envisioned the
changes made so as to live and
hide the core of the machine.
This again is only an initial
idea and can be changed. The
head and the left arm are important to make partially visible and recognisable as these
are the only real give aways of
a machine being there.




























































